Steal From The Rich Trails Tier List
Rank every Trail Shop buy by Speed multiplier and Cash efficiency — from Green starter to Divine endgame.
Why trails get their own tier list
Treasures print Cash. Trails multiply the Speed that lets you steal better treasures. Ranking them separately keeps players from treating a $5k Green purchase like a cosmetic and a $750M Mythic Red purchase like an impulse meme. Use this list with the Treadmill & Trails guide and the Map Areas ladder.
Prices and labels can shift after Lucky Finders patches — confirm in the live Trail Shop. Figures below match widely shown Steal From The Rich! breakpoints (not Steal An Egg charts).
Ranking criteria
| Factor | Weight | Notes |
|---|---|---|
| Speed multiplier | Highest | Directly gates zones |
| Cash efficiency | High | Multiplier per Cash spent at your stage |
| Tempo impact | High | Does this buy unlock the next area now? |
| Badge / flex | Low for progression | Divine badge is cool, still secondary to clears |
| Opportunity cost | High | Money not spent on treadmill or fuse |
S-tier trails
Mythic Red (about $750,000,000, ~4x)
The mid-to-late tempo nuke. Creators grab Mythic Red when Museum/Mafia Cash finally breaks into the hundreds of millions and suddenly Gold → Astronaut → Demon King routes become realistic. If you can afford it without deleting your only fuse triple for a Banner-class item, buy it.
Divine (endgame)
Top of the Trail Shop fantasy and tied to the rare Divine trail badge. S-tier as a destination. Not S-tier as a day-two goal — starving your treadmill and fuse budget to “save for Divine” while stuck in Pirate is a misread of the tier list.
A-tier trails
Golden (~3.5x)
The respectable mid-game multiplier. Golden turns “I sometimes clear Museum” into “Mafia is a plan.” Buy when the Cash is natural from placed $/s, not when you still lack Green.
Strong intermediates immediately below Golden
If the shop offers stepping-stone colors between Green and Golden that clearly change clear times, treat the ones you actually equip as A or high B. Skip stones that you will replace in the same session.
B-tier trails
Green (about $5,000)
Statistically cheap, strategically mandatory. On a pure multiplier chart Green is “low.” On a progression chart Green is the reason your first hour works. We place it B for raw power but buy-first in every guide — tiers measure strength, purchase order measures wisdom.
Other early colors above default
Anything that beats the naked starter multiply and costs pocket Cash belongs here. Equip it, finish Celebrity/Pirate homework, save for Golden.
C-tier trails
- Trails you outgrew but still own.
- Robux impulse skins that duplicate a Cash trail you already equipped.
- Mid buys purchased “because it looked cool” one breakpoint before Golden when you were 80% funded for Golden.
C-tier is not “never buy” — it is “do not brag about these as endgame.”
D-tier trails
- Unequipped duplicates.
- Default / no-trail gameplay after you can afford Green.
- Wrong-game recommendations pasted from Steal An Egg Divine charts without checking this title’s shop.
Quick reference table
| Tier | Trail | Approx. cost | Multiplier / note | Buy when |
|---|---|---|---|---|
| S | Mythic Red | ~$750M | ~4x | Funding Gold/Alien/Demon routes |
| S | Divine | Endgame | Top flex + badge | After late zones already farmable |
| A | Golden | Mid/late Cash | ~3.5x | Museum/Mafia comfort goal |
| B | Green | ~$5k | First real multiply | Minutes into a new account |
| B–A | Mid shop steps | Varies | Situational | Only if they change clears now |
| C–D | Outgrown / vanity | — | Low for you | Sell opportunity cost attention |
Trail vs treadmill vs fuse spending
A trail tier list does not mean “ignore treadmill.” Demonic Treadmill badge chasers still need the machine upgrades that make training fast. Rough split:
- Behind on zones → trail/treadmill (movement).
- Pads stuck → fuse mutations (Items list).
- Already clearing target zone → either save toward Mythic Red/Divine or mutate S-bases.
During Admin Abuse windows, multipliers can fund a whole tier jump in one night. Log on, train, buy, extract — do not AFK in chat.
Common trail mistakes
- Skipping Green to “manifest Divine.”
- Buying every color for completion instead of breakpoints.
- Forgetting to equip the trail you purchased.
- Using Steal To Be Rich or Steal An Egg price tables.
- Selling A-tier treasures to rush Mythic Red, then failing fuses forever.
- Scripting Instant Buy Trails on a main account (Scripts warning).
Suggested purchase path
- Green (~$5k)
- Early treadmill upgrades + train (guide)
- Meaningful mid trail OR skip straight toward Golden if Cash lands in a lump
- Golden (~3.5x)
- Mythic Red (~$750M)
- Divine campaign while farming Demon King / Angelic Space
Re-evaluate after each map milestone. If Pirate still kills you, you do not have a Divine problem — you have a Green/train problem.
Related pages
Buy trails that change the map you can rob. Everything else is paint on your ankles.
Frequently Asked Questions
Quick answers to the most common questions.
What is the best trail in Steal From The Rich?
Divine is the endgame chase. For practical mid-late progression, Mythic Red (~$750M, ~4x) is the highest-impact purchase most players feel.
Is the Green trail worth $5,000?
Yes. It is the correct first Trail Shop buy and dramatically improves early Celebrity and Pirate loops.
When should I buy the Golden trail?
When you can afford it without skipping treadmill training and you want reliable Museum/Mafia tempo. It offers about a 3.5x Speed style multiplier.
Does Divine trail give a badge?
Yes. The Divine trail badge is a rare experience badge tied to that endgame trail fantasy.
Should I buy every trail in order?
No. Hit breakpoints that unlock the next map area. Skipping weak intermediates is fine if Golden or Mythic Red is close.
Do trails replace the treadmill?
No. Trails multiply movement; treadmill upgrades and training raise your Speed stat. You want both systems.